![]() It was first released on the PC and Nintendo Switch in September 2020. Hades came out on the PS5, PS5, Xbox One, and Xbox Series on Augwith American publisher Private Division as publisher. – ĭisclosure: Supergiant Games provided a review code on the PS5. It can also be great for quick 1-session or 2-session escape attempts, with the randomized nature of games feeling almost like starting a session of Civilization – except instead of rolling the dice hopefully for natural resources beneficial to your city, you’re hoping for the power-ups that you want, and then just building as you go, and making the best out of a hellish situation. Rethink how you define progress in a game is, and Hades will draw you in and reward you. Hades is a must-play, but set aside some time and patience. What better genre to represent that in videogame form than a roguelite? And what better world to build it in than this world of ancient gods? Hades is truly an example of a game’s narrative tying in perfectly with the actual gameplay. And while Hades is so far removed from that magazine, I thought some of that EGM humor showed through in the game sometimes. He was a former editor at defunct gaming magazine EGM, which had been a favorite of mine growing up. Greg Kasavin handled the writing duties for the game. Athena, the shield lady, offers some defensive power-ups ![]() You gain new weapons, and you do gain some permanent power-ups, with the most important being an item that resurrects you upon death – essentially an extra life that allows you to get further. You can give them and other supporting characters gifts, and they’ll give you a power-up that you can choose to wear in future playthroughs. ![]() Your interactions with the Roman gods – Zeus, Athena, Ares and the rest of the gang – change as you make repeated playthroughs. The point is, even with death and even with starting back at the beginning, you are actually making progress. The core gameplay, by the way, is isometric-style action with randomly generated rooms for every playthrough – a roguelite requirement – with various power-ups to make you stronger or keep you alive, and a growing variety of enemies. What’s the point of making all that progress to just see it all disappear with one misplaced dodge or missed attack? It’s an almost incomprehensible challenge for everyone who has never played a roguelite such as myself. That challenge is, for the uninitiated, to get from the lowest depths of hell to the surface and meet with the gods of Olympus, without dying. No real use of the pressure feedback-capable R2 and L2 triggers. The game also has some slight use of haptic feedback like when you’re petting hell-dog Cerberus. There are so many levels on which the game succeeds.Ī technical note: the game runs great at 4K 60fps on the PS5. Although I suppose it’s a matter of preference, I speak on behalf of couch or bed gamers that the frustration the game is known for inducing is much more tolerable while lying in a comfortable position. Now that Hades is on console, I don’t have to, and I’m happy to report that Hades is an amazing couch experience. I’ve played it on PC, and while I could have hooked up my computer to a TV…well, I didn’t. I’m personally glad to see Hades on the PS5. Of course, discussing and comparing the merits of both would require its own article. And if replayability and pure gameplay were the only things in considerations, it would not have been a reach to make a case for Hades as game of the year over The Last of Us Part II in The Game Awards. Just to be clear, the game is an absolute masterpiece, worthy of all the accolades that it garnered last year. Forgive me for the clickbait-y headline but that’s how I’ve exactly felt over Hades in my time playing it. It’s how I felt about Apex Legends, and to this day, Apex has to be my most-played title.
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